

vmt) ( ), and drop those into the new folder you created.Į. Take the needed textures out of the materials subdirectory in the decompiled addon, (.vtf. vvd) ( ), and drop those files into the new folder that you made.ĭ. Take the model you want to use out of the model subdirectory, for the decompiled addon (.mdl. Make a new folder, somewhere easily accessible. Then, if the model has loaded with the textures, click on bone merging, and there you go.B. You don't have to change it to dl.dropboxusercontent or anything, just paste it in. Where it says model, copy the link from dropbox and paste it into the box.

Open GMod, and go into pac, right click on the editor, scroll down to experimental or pac4, and look for model(2).

Once you have this, your playermodel is ready. click "share" on the file, and select "create link". zip file, create a dropbox account or login to one, and upload the zip to dropbox. zip archive, call it whatever, and ensure the compression type is store. using winrar/ 7-zip, add all of the files into a. Extract all the files from the materials and models folder, into one folder. If they are there, you will only need the materials and models folder.

Once you locate the file, open gmad extractor and extract the. gma, the name of the addon should be similar to the name of the workshop addon. (x86) Steam\steamapps\common\GarrysMod\garrysmod\addons for me), and search for the addon there, ensuring it ends with. So once you have your addon, goto the addons folder of your gmod folder (C:\Program Files Try to choose playermodel workshop addons specifically, because they will most likely have premade working skeletons to do with bone merging, I will mention this later. Go and download the addon you need with the model. The links will be down below including a youtube tutorial. You will need pac4/experimental, gmad extractor, winrar or 7-zip and a cloud storage, i mostly recommend dropbox because that works for me. I recently had a question exactly like this, and I learnt how to do it.
